ICTGAM547 — Create interactive 3-D environments for digital games
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What an assessment for ICTGAM547 must cover
43 assessable components: 3 elements (21 performance criteria), 4 performance evidence and 10 knowledge evidence requirements, plus 8 foundation skills. An audit-defensible tool maps every question and task back to these — that mapping is the coverage matrix Auditori generates alongside the assessment.
Elements & performance criteria
1 Obtain design documents for 3-D environment and select software tools
- 1.1Identify and confirm project brief, design requirements for 3-D environment and other applicable documents according to organisational procedures
- 1.2Conceptualise design requirements according to project brief and other applicable documents
- 1.3Discuss and determine design considerations and generate concept art for final environment design
- 1.4Confirm all requirements are considered and included in design according to project brief
- 1.5Identify and select applicable texturing tools, including painting, shading and texturing software according to 3-D environment requirements
- 1.6Research and select applicable audio tools
- 1.7Analyse and select 3-D modelling and animation software to be used
- 1.8Document, explain and justify design decisions according to organisational procedures
2 Create 3-D environment
- 2.1Implement basic geometry, flow and layout according to design requirements
- 2.2Separate each section of environment into key parts and choose focal point for environment
- 2.3Incorporate detail into focal point of level
- 2.4Set reference for rest of environment using focal points
- 2.5Integrate geometry and texturing and place models according to project brief
- 2.6Carry out detailed pass of entire environment
- 2.7Set up exterior and interior lighting
- 2.8Incorporate sound and particle effects and perform optimisation as required
- 2.9Perform final pass and finalise elements
3 Test and finalise 3-D environment
- 3.1Test and debug 3-D environment and confirm functionality on different digital devices
- 3.2Present finished 3-D environment to required personnel and amend according to feedback
- 3.2Document and report how design decisions have met 3-D environment design requirements
- 3.4Incorporate feedback in final design as required and obtain final sign-off from required personnel
Performance evidence
- deliver a final 3-D environment for a digital game, according to project brief, including: production of concept art, documentation justifying and explaining design decisions.
- implement design requirements into a working 3-D environment
- create working interactions between user and the environment
- render 3-D environment on at least one small device and one large device and confirm pixels are optimised.
Knowledge evidence
- required budgeting and scheduling considerations for game design
- digital game development processes
- concept art generation processes for 3-D environments
- capabilities of industry standard texturing and audio tools
- features and functions of industry standard 3-D modelling and animation software
- optimisation techniques applicable to creating interactive 3-D environments for digital games
- technology requirements and human resources required to create games, including the team’s respective skills
- industry standard game-play hardware and software products, including constraints that products impose on graphics and code development and creative visual design
- testing and debugging procedures applicable to 3-D environment creation process
- organisational procedures applicable to creating interactive 3-D environments for digital games.
Foundation skills
- Reading: Interprets, analyses and comprehends briefs, documents and conceptual information to inform job requirements
- Writing: Prepares documentation detailing process and final design using comprehensive structure, layout and complex industry language
- Oral Communication: Uses listening and questioning techniques and effective mode of communication to articulate complex concepts and present design using industry language for intended audience
- Numeracy: Undertakes geometric calculations to deduce measurements, relationships between points, lines, angles and figures in space by using assumed properties of space
- Planning and organising: Takes responsibility for planning, organising and implementing tasks required to achieve outcomes
- Problem solving: Makes a range of critical and non-critical decisions in relatively complex situations, taking a range of factors into account. Identifies and applies some basic principles of analytical and lateral thinking
- Self-management: Implements actions as per the plan, making slight adjustments if necessary and addressing some unexpected issues
- Technology: Uses a broad range of features in 3-D software applications for specific purposes. Manages and maintains files in a variety of storage media and formats
Unit content sourced from training.gov.au — © Commonwealth of Australia, licensed under CC BY 4.0. Auditori is not affiliated with the Department of Employment and Workplace Relations.
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Questions about assessing ICTGAM547
What does an assessment tool for ICTGAM547 need to cover?
To satisfy the Principles of Assessment and Rules of Evidence, an assessment for ICTGAM547 needs to address all 43 unit components: 3 elements with 21 performance criteria, 4 performance evidence requirements, 10 knowledge evidence requirements, and the foundation skills. A coverage matrix mapping each question and task to these components is what an auditor looks for.
How does Auditori generate an assessment tool for ICTGAM547?
Auditori pulls the current release of ICTGAM547 from training.gov.au and generates a complete package: candidate assessment, assessor guide with model answers and observation criteria, and a coverage matrix mapping every component. A suitably qualified person then reviews and approves the draft in a built-in workflow — consistent with ASQA's guidance on AI use in VET — before export as branded PDF and editable Word.
Is the first assessment tool really free?
Yes. Every new account includes one free credit — enough to generate the complete assessment tool for ICTGAM547 — with no card and no subscription required. After that it's pay-as-you-go per unit.
Can I check my existing ICTGAM547 assessment instead of generating a new one?
Yes — upload your existing assessment or learner guide and Auditori maps it against every element, performance criterion, PE and KE of ICTGAM547, showing exactly what's covered and what's missing. Mapping costs a quarter of a credit.
Related units
- ICTGAM304 — Develop three-dimensional (3D) models for digital games
- ICTGAM305 — Apply simple textures and shading to three-dimensional (3D) models for digital games
- ICTGAM306 — Review and apply traditional animation principles
- ICTGAM418 — Use simple modelling for animation
- ICTGAM420 — Produce interactive games
- ICTGAM421 — Identify and apply games design and game play principles
- ICTGAM422 — Create design documents for interactive games
- ICTGAM423 — Apply artificial intelligence in game development
- ICTGAM424 — Develop story and content in digital games
- ICTGAM425 — Create visual design components in interactive games
- ICTGAM426 — Write narrative scripts for interactive games
- ICTGAM427 — Use 3-D software interface and toolsets
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