ICTGAM423 — Apply artificial intelligence in game development
Generate a complete, audit-ready assessment tool for this unit in minutes: candidate assessment, assessor guide with model answers, and a coverage matrix mapped to every component below. Reviewed and approved by your qualified person, exported under your branding.
Every new account includes a free credit — no card, no subscription.
What an assessment for ICTGAM423 must cover
34 assessable components: 3 elements (15 performance criteria), 5 performance evidence and 7 knowledge evidence requirements, plus 7 foundation skills. An audit-defensible tool maps every question and task back to these — that mapping is the coverage matrix Auditori generates alongside the assessment.
Elements & performance criteria
1 Conduct research on AI strategies
- 1.1Research and identify terminology involved in AI applicable to games and its industry
- 1.2Identify and analyse range of AI path-finding strategies including required genres and environments and how they influence design and development
- 1.3Discuss AI strategies and ideas with required personnel
- 1.4Organise research and findings during development process and update required personnel
- 1.5Identify industry standards applicable to using AI strategies in game development
2 Design, implement and test AI game strategy
- 2.1Generate a range of goals and actions and other factors in design of an AI non-player character (NPC)
- 2.2Select technically feasible AI strategies in designing NPCs according to brief and provide creative solutions to design issues
- 2.3Design and customise AI strategy according to client brief and game requirements
- 2.4Reflect on and assess implications in AI strategies regarding budget, timeline, technical feasibility and user suitability according to brief
- 2.5Implement a path-finding algorithm and a NPI AI strategy in a game
- 2.6Test implementation of AI strategy and amend as required
3 Evaluate game and confirm with required personnel
- 3.1Review game design and AI strategies and confirm design brief is fulfilled
- 3.2Discuss, seek feedback and confirm additional requirements and modifications to game design with required personnel
- 3.3Apply required amendments according to discussions with required personnel and feedback
- 3.4Obtain final sign-off from required personnel
Performance evidence
- identify and analyse at least two artificial intelligence (AI) strategies applicable to a game development brief
- design a feasible AI game strategy
- implement at least two path finding algorithms and at least two non-player character AI strategies in a game
- review and evaluate AI strategies
- comply with industry standards, client brief and game requirements
Knowledge evidence
- basic path-finding algorithms implications on game development
- major AI terms used in the game industry
- the development process of creating AI strategies in non-player characters (NPCs) in a game
- applying object-oriented programming practices
- overall architecture of a game engine
- game development testing processes
- industry standards applicable to game development
Foundation skills
- Numeracy: Outlines parameters using whole numbers and decimals Interprets budgets and adds, subtracts, multiplies and divides whole numbers and decimals and confirms budget, timelines and other brief requirements are met
- Oral communication: Obtains information and facilitates discussions using listening and open questioning techniques and relevant industry language
- Reading: Investigates, interprets and comprehends technical documentation, diagrams, icons, symbols, text, numbers and letters when determining AI strategies
- Writing: Records research findings and documents solutions and process using relevant programming language, and required code layout, code, diagrams and syntax
- Initiative and enterprise: Uses creativity and initiative in design
- Self-management: Makes routine decisions and implements standard procedures in routine tasks Uses formal decision-making and analytical processes in more complex and non-routine situations
- Technology: Completes routine tasks using specific digital systems and tools
Unit content sourced from training.gov.au — © Commonwealth of Australia, licensed under CC BY 4.0. Auditori is not affiliated with the Department of Employment and Workplace Relations.
See what you get before you start
Real, unedited Auditori output (RIIHAN201E shown), branded for a sample RTO:
Questions about assessing ICTGAM423
What does an assessment tool for ICTGAM423 need to cover?
To satisfy the Principles of Assessment and Rules of Evidence, an assessment for ICTGAM423 needs to address all 34 unit components: 3 elements with 15 performance criteria, 5 performance evidence requirements, 7 knowledge evidence requirements, and the foundation skills. A coverage matrix mapping each question and task to these components is what an auditor looks for.
How does Auditori generate an assessment tool for ICTGAM423?
Auditori pulls the current release of ICTGAM423 from training.gov.au and generates a complete package: candidate assessment, assessor guide with model answers and observation criteria, and a coverage matrix mapping every component. A suitably qualified person then reviews and approves the draft in a built-in workflow — consistent with ASQA's guidance on AI use in VET — before export as branded PDF and editable Word.
Is the first assessment tool really free?
Yes. Every new account includes one free credit — enough to generate the complete assessment tool for ICTGAM423 — with no card and no subscription required. After that it's pay-as-you-go per unit.
Can I check my existing ICTGAM423 assessment instead of generating a new one?
Yes — upload your existing assessment or learner guide and Auditori maps it against every element, performance criterion, PE and KE of ICTGAM423, showing exactly what's covered and what's missing. Mapping costs a quarter of a credit.
Related units
- ICTGAM304 — Develop three-dimensional (3D) models for digital games
- ICTGAM305 — Apply simple textures and shading to three-dimensional (3D) models for digital games
- ICTGAM306 — Review and apply traditional animation principles
- ICTGAM418 — Use simple modelling for animation
- ICTGAM420 — Produce interactive games
- ICTGAM421 — Identify and apply games design and game play principles
- ICTGAM422 — Create design documents for interactive games
- ICTGAM424 — Develop story and content in digital games
- ICTGAM425 — Create visual design components in interactive games
- ICTGAM426 — Write narrative scripts for interactive games
- ICTGAM427 — Use 3-D software interface and toolsets
- ICTGAM428 — Create 3-D characters for interactive games
Your ICTGAM423 assessment tool, in minutes.
First unit free. No card, no RTO registration, no subscription.
Generate ICTGAM423 free