ICTGAM424 — Develop story and content in digital games
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What an assessment for ICTGAM424 must cover
33 assessable components: 4 elements (15 performance criteria), 5 performance evidence and 7 knowledge evidence requirements, plus 6 foundation skills. An audit-defensible tool maps every question and task back to these — that mapping is the coverage matrix Auditori generates alongside the assessment.
Elements & performance criteria
1 Identify and develop storylines with game potential
- 1.1Identify potential storylines in game development and applicable industry standards and regulations
- 1.2Discuss, modify and enhance storylines with required personnel according to game environment
- 1.3Determine applicable game genre
- 1.4Establish and document draft storyline according to game requirements
- 1.5Confirm storyline complies with copyright and intellectual property protection regulations
2 Write plot synopsis and background story
- 2.1Determine and create character profiles
- 2.2Develop environment profiles consistent with storyline
- 2.3Develop and document background story and initial plot profile
- 2.4Write and develop plot synopsis and options and link to specific game levels
3 Develop story components
- 3.1Source initial concept artwork according to game environment and specifications
- 3.2Develop level specifications and storylines
- 3.3Initiate development of storyboards showing plot development, cinematic and level outlines according to organisational procedures
4 Finalise story components and obtain sign-off
- 4.1Seek and respond to feedback on story and concept with required personnel and apply required changes
- 4.2Finalise story concept, profiles and other specifications according to organisational procedures and game requirements
- 4.3Obtain sign-off from required personnel and confirm inclusion of final story components in game design brief
Performance evidence
- develop at least one game storyline according to industry standards
- create character profiles according to game environment and storyline
- write plot synopsis with a supporting background story
- create a storyboard
- comply with copyright and intellectual property protection regulations
Knowledge evidence
- budgeting and scheduling considerations in game development
- copyright and intellectual property protection regulations applicable to written narrative and concept graphics
- different story requirements in particular game genres
- role of story writing in game development
- research methods used in observing latest changes and narrative development in games
- tools and techniques used in developing game narrative
- organisational procedures that may be used in the development of story and content in digital games
Foundation skills
- Oral communication: Obtains views, information and feedback and presents concepts and storyline using listening, open questioning and other communication techniques
- Reading: Identifies and evaluates a variety of texts in aiding concept development
- Writing: Develops storylines and plot synopses using appropriate layout and required descriptive language in a cohesive and well-structured manner
- Initiative and enterprise: Uses creativity and initiative in the story and visual design
- Self-management: Identifies and complies with industry and regulatory requirements Makes routine decisions and implements standard procedures in routine tasks Uses formal decision-making processes in more complex and non-routine situations
- Technology: Conducts research, designs work processes and completes work tasks using information and communications technology (ICT) based tools
Unit content sourced from training.gov.au — © Commonwealth of Australia, licensed under CC BY 4.0. Auditori is not affiliated with the Department of Employment and Workplace Relations.
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Real, unedited Auditori output (RIIHAN201E shown), branded for a sample RTO:
Questions about assessing ICTGAM424
What does an assessment tool for ICTGAM424 need to cover?
To satisfy the Principles of Assessment and Rules of Evidence, an assessment for ICTGAM424 needs to address all 33 unit components: 4 elements with 15 performance criteria, 5 performance evidence requirements, 7 knowledge evidence requirements, and the foundation skills. A coverage matrix mapping each question and task to these components is what an auditor looks for.
How does Auditori generate an assessment tool for ICTGAM424?
Auditori pulls the current release of ICTGAM424 from training.gov.au and generates a complete package: candidate assessment, assessor guide with model answers and observation criteria, and a coverage matrix mapping every component. A suitably qualified person then reviews and approves the draft in a built-in workflow — consistent with ASQA's guidance on AI use in VET — before export as branded PDF and editable Word.
Is the first assessment tool really free?
Yes. Every new account includes one free credit — enough to generate the complete assessment tool for ICTGAM424 — with no card and no subscription required. After that it's pay-as-you-go per unit.
Can I check my existing ICTGAM424 assessment instead of generating a new one?
Yes — upload your existing assessment or learner guide and Auditori maps it against every element, performance criterion, PE and KE of ICTGAM424, showing exactly what's covered and what's missing. Mapping costs a quarter of a credit.
Related units
- ICTGAM304 — Develop three-dimensional (3D) models for digital games
- ICTGAM305 — Apply simple textures and shading to three-dimensional (3D) models for digital games
- ICTGAM306 — Review and apply traditional animation principles
- ICTGAM418 — Use simple modelling for animation
- ICTGAM420 — Produce interactive games
- ICTGAM421 — Identify and apply games design and game play principles
- ICTGAM422 — Create design documents for interactive games
- ICTGAM423 — Apply artificial intelligence in game development
- ICTGAM425 — Create visual design components in interactive games
- ICTGAM426 — Write narrative scripts for interactive games
- ICTGAM427 — Use 3-D software interface and toolsets
- ICTGAM428 — Create 3-D characters for interactive games
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