ICTGAM540 — Design and create models for 3-D and digital effects environments
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What an assessment for ICTGAM540 must cover
47 assessable components: 4 elements (21 performance criteria), 6 performance evidence and 12 knowledge evidence requirements, plus 8 foundation skills. An audit-defensible tool maps every question and task back to these — that mapping is the coverage matrix Auditori generates alongside the assessment.
Elements & performance criteria
1 Prepare and plan 3-D modelling process
- 1.1Obtain project brief and identify 3-D model requirements and user needs according to organisational procedures
- 1.2Research and collect portfolio of reference material according to organisational procedures
- 1.3Present portfolio of collected reference material to required personnel
- 1.4Evaluate industry standard 3-D modelling and animation software and select according to model requirements
- 1.5Develop and design a modelling plan using reference material
- 1.6Seek feedback on modelling plan from required personnel and amend as required
2 Analyse resources and design 3-D model
- 2.1Research different types of geometry and select most applicable according to 3-D model requirements
- 2.2Document selected geometry choice and explain rationale according to organisational procedures
- 2.3Evaluate industry standard concept development software and select software according to model requirements
- 2.4Construct and test topology plan using chosen concept development software
- 2.5Document and explain reasoning for choosing a particular modelling method
- 2.6Assess and refine topology plan with required personnel
3 Construct 3-D model
- 3.1Build 3-D model in chosen 3-D modelling and animation software according to modelling plan and specifications
- 3.2Apply selected geometry choice to 3-D model
- 3.3Make changes to geometry selection as required
- 3.4Present near-finished product to required personnel and seek feedback
- 3.5Evaluate feedback and incorporate into final design
- 3.6Assess and refine model with required personnel and confirm model meets task requirements
4 Test and finalise 3-D model
- 4.1Test and confirm final model functionality in 3-D and digital effects environments, according to organisational procedures
- 4.2Obtain final sign-off on 3-D model from required personnel
- 4.3Compose report on experience of working on a 3-D model and share findings
Performance evidence
- use software and construct an advanced 3-D model according to plan, on at least one occasion.
- prepare a topology plan for 3-D model design using: applicable industry terminology, applicable geometry surfaces, concept development software, feedback from others to refine plan
- seek feedback from required personnel and refine model
- render designs on at least one small device and one large device and confirm pixels are optimised
- confirm functionality of model on at least two different browsers and at least two different devices
- document work performed in designing and creating models.
Knowledge evidence
- methods of sourcing reference material
- key aspects of modelling plans
- features and capabilities of different geometry surfaces, including: NURBS, Sub-D, Polygon, T-splines
- digital model development and testing process
- technology requirements and human resources required to create 3-D models, and their respective skills
- features and functions of box, edge-loop and patch modelling
- capabilities and constraints of 3-D modelling and animation packages and software and concept development software
- different types of geometry surfaces for models and their features
- purposes of scheduling production components in model development process
- features of topology plans and topology plan testing methods
- uses of storyboards and scripts
- organisational procedures applicable to creating 3-D models.
Foundation skills
- Reading: Interprets, analyses, and comprehends conceptual and specification information to inform job requirements Organises, evaluates and critiques ideas and information from a range of complex texts to determine which geometry and topology will suit 3-D model
- Writing: Prepares documents detailing advantages and limitations of different technologies using appropriate layout and required descriptive language in a cohesive and well-structured manner Develops material about the advantages and limitations of different technologies, using clear language to convey information and requirements
- Oral Communication: Uses listening and open questioning techniques to obtain required information using appropriate industry language for intended audience
- Numeracy: Develops mathematical representations of three-dimensional surface of objects using whole numbers, decimals and percentages when manipulating measurement, scale, ratio, coordinates, colour, shading and other 3-D modelling elements Interprets numerical data and deciphers technical charts, diagrams and other specifications
- Planning and organising: Sequences and schedules complex activities, monitors implementation and manages communication
- Problem solving: Makes a range of critical and non-critical decisions in relatively complex situations, taking a range of factors into account
- Self-management: Implements actions as per plan, making slight adjustments if necessary, and addressing some unexpected issues Uses feedback and evaluation of results to inform decisions about future improvement
- Technology: Uses a broad range of features in digital applications for specific purposes
Unit content sourced from training.gov.au — © Commonwealth of Australia, licensed under CC BY 4.0. Auditori is not affiliated with the Department of Employment and Workplace Relations.
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Questions about assessing ICTGAM540
What does an assessment tool for ICTGAM540 need to cover?
To satisfy the Principles of Assessment and Rules of Evidence, an assessment for ICTGAM540 needs to address all 47 unit components: 4 elements with 21 performance criteria, 6 performance evidence requirements, 12 knowledge evidence requirements, and the foundation skills. A coverage matrix mapping each question and task to these components is what an auditor looks for.
How does Auditori generate an assessment tool for ICTGAM540?
Auditori pulls the current release of ICTGAM540 from training.gov.au and generates a complete package: candidate assessment, assessor guide with model answers and observation criteria, and a coverage matrix mapping every component. A suitably qualified person then reviews and approves the draft in a built-in workflow — consistent with ASQA's guidance on AI use in VET — before export as branded PDF and editable Word.
Is the first assessment tool really free?
Yes. Every new account includes one free credit — enough to generate the complete assessment tool for ICTGAM540 — with no card and no subscription required. After that it's pay-as-you-go per unit.
Can I check my existing ICTGAM540 assessment instead of generating a new one?
Yes — upload your existing assessment or learner guide and Auditori maps it against every element, performance criterion, PE and KE of ICTGAM540, showing exactly what's covered and what's missing. Mapping costs a quarter of a credit.
Related units
- ICTGAM304 — Develop three-dimensional (3D) models for digital games
- ICTGAM305 — Apply simple textures and shading to three-dimensional (3D) models for digital games
- ICTGAM306 — Review and apply traditional animation principles
- ICTGAM418 — Use simple modelling for animation
- ICTGAM420 — Produce interactive games
- ICTGAM421 — Identify and apply games design and game play principles
- ICTGAM422 — Create design documents for interactive games
- ICTGAM423 — Apply artificial intelligence in game development
- ICTGAM424 — Develop story and content in digital games
- ICTGAM425 — Create visual design components in interactive games
- ICTGAM426 — Write narrative scripts for interactive games
- ICTGAM427 — Use 3-D software interface and toolsets
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