ICTGAM535 — Develop complex 3-D software for games and interactive media
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What an assessment for ICTGAM535 must cover
67 assessable components: 4 elements (22 performance criteria), 21 performance evidence and 18 knowledge evidence requirements, plus 6 foundation skills. An audit-defensible tool maps every question and task back to these — that mapping is the coverage matrix Auditori generates alongside the assessment.
Elements & performance criteria
1 Define 3-D software requirements and prepare to develop software
- 1.1Establish complex 3-D software requirements and applicable legislative and organisational standards
- 1.2Employ integrated development environment facilities and include existing 3-D, audio and physics libraries applicable to games or interactive media production
- 1.3Configure a 3-D environment compatible with specified platform using existing library facilities and applicable language
- 1.4Research and select applicable frameworks or games engine applicable to complex 3-D software requirements
2 Use multiple frameworks provided or engines
- 2.1Instantiate virtual objects in complex 3-D environment
- 2.2Import complex pre-constructed models retrieved from persistent storage into 3-D environment using scripts and library routines
- 2.3Animate 3-D objects required by game play and handle collisions between objects in 3-D environment using code
- 2.4Generate code and manipulate 3-D objects texturing and other attributes of models during run-time execution
- 2.5Incorporate environmental elements and enhance user experience according to project requirements
- 2.6Apply functionality to 3D game objects by modifying or extending existing classes
- 2.7Select and use exception handling techniques and confirm program stability in complex 3-D environment that uses multiple libraries
3 Create complex GUI for 3-D environment
- 3.1Employ integrated development environment facilities and include existing 3-D compatible GUI controls applicable to complex games or interactive media production
- 3.2Combine predefined GUI elements and create complex interface for 3-D environment according to project requirements
- 3.3Modify scripts and code and customise existing GUI elements according to project requirements
- 3.4Write code that processes events raised by complex GUI in 3-D environment
- 3.5Create GUI events and modify configuration of complex 3-D environment
4 Debug and finalise complex 3-D software
- 4.1Use stand-alone debugging tools and tools provided by integrated development environment and examine variables and trace running code across multiple libraries
- 4.2Employ debugging facilities according to organisational procedures
- 4.3Seek feedback from required personnel and amend as required
- 4.4Identify and choose applicable integrated or third-party documentation tools
- 4.5Create and maintain code documentation for complex 3-D project using selected integrated or third-party tools
- 4.6Obtain final sign-off from required personnel
Performance evidence
- develop at least one complex 3-D software according to client specifications, on at least one occasion.
- In the course of the above, the candidate must:
- employ multiple 3-D frameworks, engines and libraries
- create mesh primitives using 3-D library routines
- generate code and manipulate 3-D objects, including cameras, lights and mesh primitives
- use virtual objects in 3-D environments, including:
- audio managers
- cameras
- lights
- physics managers
- viewports
- animate 3-D objects required by game play and:
- include animation selection/playback for pre-constructed models
- be based on user input
- be driven by code
- include dynamic camera movement as required by game play
- build a complex graphical user interface (GUI) for a 3-D environment
- select and deploy documentation tools
- create and maintain code documentation using applicable tools
- detect logical and coding errors and debug application as required
- comply with legislative and organisational standards.
Knowledge evidence
- processes involved in complex 3-D software development
- legislative and organisational standards applicable to development of complex 3-D software
- configuration processes for 3-D environments, including:
- device selection
- game resolution
- screen colour depth
- output performance including:
- anti-aliasing
- level of detail
- filtering
- caustics and refraction
- use of scripts and library routines in 3-D software development environments
- techniques for using multiple games-oriented libraries
- environmental elements in complex 3-D software and impacts on users
- handling and debugging techniques used when developing 3-D software for games and interactive media
- documentation techniques applicable to 3-D software development process
- object-oriented 3-D programming concepts and language
- techniques for using a graphical user interface (GUI) to interact with a user.
Foundation skills
- Reading: Interprets and comprehends instructions, briefs, technical and conceptual information to inform job requirements
- Writing: Writes and customises precise code using specialised language, industry-approved coding techniques and programming practices
- Numeracy: Uses whole numbers, decimals and percentages when manipulating measurement, scale, ratio, coordinates, colour, shading and other variables
- Planning and organising: Plans, organises and completes work according to defined requirements and schedules taking responsibility for decisions and sequencing tasks
- Self-management: Sources, analyses and evaluates applications and tools with potential to meet development and coding requirements Takes responsibility for data integrity and management
- Technology: Identifies purposes and uses key features of specific digital systems and tools and operates them to complete complex development tasks
Unit content sourced from training.gov.au — © Commonwealth of Australia, licensed under CC BY 4.0. Auditori is not affiliated with the Department of Employment and Workplace Relations.
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Questions about assessing ICTGAM535
What does an assessment tool for ICTGAM535 need to cover?
To satisfy the Principles of Assessment and Rules of Evidence, an assessment for ICTGAM535 needs to address all 67 unit components: 4 elements with 22 performance criteria, 21 performance evidence requirements, 18 knowledge evidence requirements, and the foundation skills. A coverage matrix mapping each question and task to these components is what an auditor looks for.
How does Auditori generate an assessment tool for ICTGAM535?
Auditori pulls the current release of ICTGAM535 from training.gov.au and generates a complete package: candidate assessment, assessor guide with model answers and observation criteria, and a coverage matrix mapping every component. A suitably qualified person then reviews and approves the draft in a built-in workflow — consistent with ASQA's guidance on AI use in VET — before export as branded PDF and editable Word.
Is the first assessment tool really free?
Yes. Every new account includes one free credit — enough to generate the complete assessment tool for ICTGAM535 — with no card and no subscription required. After that it's pay-as-you-go per unit.
Can I check my existing ICTGAM535 assessment instead of generating a new one?
Yes — upload your existing assessment or learner guide and Auditori maps it against every element, performance criterion, PE and KE of ICTGAM535, showing exactly what's covered and what's missing. Mapping costs a quarter of a credit.
Related units
- ICTGAM304 — Develop three-dimensional (3D) models for digital games
- ICTGAM305 — Apply simple textures and shading to three-dimensional (3D) models for digital games
- ICTGAM306 — Review and apply traditional animation principles
- ICTGAM418 — Use simple modelling for animation
- ICTGAM420 — Produce interactive games
- ICTGAM421 — Identify and apply games design and game play principles
- ICTGAM422 — Create design documents for interactive games
- ICTGAM423 — Apply artificial intelligence in game development
- ICTGAM424 — Develop story and content in digital games
- ICTGAM425 — Create visual design components in interactive games
- ICTGAM426 — Write narrative scripts for interactive games
- ICTGAM427 — Use 3-D software interface and toolsets
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