CUADIG514Design games

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What an assessment for CUADIG514 must cover

39 assessable components: 4 elements (18 performance criteria), 5 performance evidence and 8 knowledge evidence requirements, plus 8 foundation skills. An audit-defensible tool maps every question and task back to these — that mapping is the coverage matrix Auditori generates alongside the assessment.

Elements & performance criteria

1 Identify project requirements

  • 1.1Identify objective and intended outcomes of game brief in consultation with required personnel
  • 1.2Identify factors that may impact on design of game
  • 1.3Clarify target audience and determine format and delivery platform of game in discussion with required personnel

2 Research games and generate ideas

  • 2.1Identify different game genres in consultation with required personnel
  • 2.2Play different genres, including traditional and digital games
  • 2.3Identify different games’ objectives using game theory and game literature
  • 2.4Generate ideas for game designs that are technically feasible and that respond to game brief
  • 2.5Discuss game ideas in collaboration with required personnel
  • 2.6Select game genre and idea that responds to the game brief

3 Draft game design document

  • 3.1Determine structure of game and document all elements
  • 3.2Develop prototype game sequence to be used in development phase
  • 3.3Confirm prototype can test effectiveness of gameplay elements
  • 3.4Develop register of game assets in consultation with required personnel
  • 3.5Present draft game design document for feedback from required personnel using various presentation techniques

4 Finalise game design document

  • 4.1Review and adjust game design objectives as required
  • 4.2Discuss and confirm additional modifications to game design with required personnel
  • 4.3Specify game production requirements and proposed testing strategies
  • 4.4Produce final game design document, reflecting additional modifications

Performance evidence

  • research, generate ideas for, and design at least two games according to different game briefs.
  • confirm game designs meet requirements to be technically feasible
  • document all game aspects including strategy outcomes, style, mechanics and game assets
  • identify factors such as resourcing and budgetary requirements that may impact on the design of the game
  • provide solutions to design issues.

Knowledge evidence

  • objectives, theories, styles and literature that underpin common traditional and digital games
  • common traditional and digital game genres
  • technical parameters of various platforms and their influence on game design
  • game mechanics, structures and strategy outcomes in relation to game design
  • strategies to test the function and operation of games
  • registers of game assets in relation to game design
  • formats for documenting and presenting game designs
  • factors that may impact game designs.

Foundation skills

  • Numeracy: Incorporates financial and timeline calculations into production specifications using estimation and other assessment skills and knowledge
  • Oral communication: Uses language and features required for audience; Confirms project requirements and elicits relevant feedback using questioning and listening strategies
  • Reading: Selects and critically analyses information from different sources
  • Writing: Develops detailed specifications and final documentation of game design analysis using text, diagrammatic and visual formats
  • Initiative and enterprise: Generates complex creative ideas in alignment with game brief; Clarifies details and informs concept development
  • Planning and organising: Adopts methodical and logical approach to planning, organising and implementing tasks required
  • Teamwork: Communicates with a range of audiences using selected and applicable practices and protocols
  • Technology: Assists with game design using digital tools

Unit content sourced from training.gov.au — © Commonwealth of Australia, licensed under CC BY 4.0. Auditori is not affiliated with the Department of Employment and Workplace Relations.

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Questions about assessing CUADIG514

What does an assessment tool for CUADIG514 need to cover?

To satisfy the Principles of Assessment and Rules of Evidence, an assessment for CUADIG514 needs to address all 39 unit components: 4 elements with 18 performance criteria, 5 performance evidence requirements, 8 knowledge evidence requirements, and the foundation skills. A coverage matrix mapping each question and task to these components is what an auditor looks for.

How does Auditori generate an assessment tool for CUADIG514?

Auditori pulls the current release of CUADIG514 from training.gov.au and generates a complete package: candidate assessment, assessor guide with model answers and observation criteria, and a coverage matrix mapping every component. A suitably qualified person then reviews and approves the draft in a built-in workflow — consistent with ASQA's guidance on AI use in VET — before export as branded PDF and editable Word.

Is the first assessment tool really free?

Yes. Every new account includes one free credit — enough to generate the complete assessment tool for CUADIG514 — with no card and no subscription required. After that it's pay-as-you-go per unit.

Can I check my existing CUADIG514 assessment instead of generating a new one?

Yes — upload your existing assessment or learner guide and Auditori maps it against every element, performance criterion, PE and KE of CUADIG514, showing exactly what's covered and what's missing. Mapping costs a quarter of a credit.

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